Point2DLike<Numerical> |
Point2DLike.coordinate(ECartesianAxis1D axis,
Numerical coordinate) |
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Point2DLike<Numerical> |
Point2DLike.coordinate(ECartesianAxis2D axis,
Numerical coordinate) |
Gets a point with the coordinate on the given axis set to the given value, while keeping other coordinates
unchanged.
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Point2DLike<Numerical> |
Point2DLike.coordinateByte(ECartesianAxis1D axis,
byte coordinate) |
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Point2DLike<Numerical> |
Point2DLike.coordinateByte(ECartesianAxis2D axis,
byte coordinate) |
Gets a point with the coordinate on the given axis set to the given byte value, while keeping other coordinates
unchanged.
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Point2DLike<Numerical> |
Point2DLike.coordinateDouble(ECartesianAxis1D axis,
double coordinate) |
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Point2DLike<Numerical> |
Point2DLike.coordinateDouble(ECartesianAxis2D axis,
double coordinate) |
Gets a point with the coordinate on the given axis set to the given double value, while keeping other coordinates
unchanged.
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Point2DLike<Numerical> |
Point2DLike.coordinateFloat(ECartesianAxis1D axis,
float coordinate) |
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Point2DLike<Numerical> |
Point2DLike.coordinateFloat(ECartesianAxis2D axis,
float coordinate) |
Gets a point with the coordinate on the given axis set to the given float value, while keeping other coordinates
unchanged.
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Point2DLike<Numerical> |
Point2DLike.coordinateInt(ECartesianAxis1D axis,
int coordinate) |
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Point2DLike<Numerical> |
Point2DLike.coordinateInt(ECartesianAxis2D axis,
int coordinate) |
Gets a point with the coordinate on the given axis set to the given int value, while keeping other coordinates
unchanged.
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Point2DLike<Numerical> |
Point2DLike.coordinateLong(ECartesianAxis1D axis,
long coordinate) |
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Point2DLike<Numerical> |
Point2DLike.coordinateLong(ECartesianAxis2D axis,
long coordinate) |
Gets a point with the coordinate on the given axis set to the given long value, while keeping other coordinates
unchanged.
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Point2DLike<Numerical> |
Point2DLike.coordinateShort(ECartesianAxis1D axis,
short coordinate) |
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Point2DLike<Numerical> |
Point2DLike.coordinateShort(ECartesianAxis2D axis,
short coordinate) |
Gets a point with the coordinate on the given axis set to the given short value, while keeping other coordinates
unchanged.
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Point2DLike<Numerical> |
Point2DLike.normalize() |
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Point2DLike<Numerical> |
Point2DLike.rotateDegreesXY(double angleDegrees) |
Rotates this point on the xy plane around the origin by the given angle in degrees, in an anti-clockwise
direction.
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Point2DLike<Numerical> |
Point2DLike.rotateRadiansXY(double angleRadians) |
Rotates this point on the xy plane around the origin (0, 0) by the given angle in radians, in an anti-clockwise
direction.
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Point2DLike<Numerical> |
Point2DLike.scale(byte scale) |
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Point2DLike<Numerical> |
Point2DLike.scale(double scale) |
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Point2DLike<Numerical> |
Point2DLike.scale(float scale) |
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Point2DLike<Numerical> |
Point2DLike.scale(int scale) |
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Point2DLike<Numerical> |
Point2DLike.scale(long scale) |
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Point2DLike<Numerical> |
Point2DLike.scale(short scale) |
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Point2DLike<Numerical> |
Point2DLike.x(Numerical x) |
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Point2DLike<Numerical> |
Point2DLike.xByte(byte x) |
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Point2DLike<Numerical> |
Point2DLike.xDouble(double x) |
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Point2DLike<Numerical> |
Point2DLike.xFloat(float x) |
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Point2DLike<Numerical> |
Point2DLike.xInt(int x) |
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Point2DLike<Numerical> |
Point2DLike.xLong(long x) |
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Point2DLike<Numerical> |
Point2DLike.xShort(short x) |
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Point2DLike<Numerical> |
Point2DLike.y(Numerical y) |
Returns a point with the y coordinate set to the given value, while keeping other coordinates unchanged.
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Point2DLike<Numerical> |
Point2DLike.yByte(byte yByte) |
Returns a point with the y coordinate set to the given byte value, while keeping other coordinates unchanged.
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Point2DLike<Numerical> |
Point2DLike.yDouble(double yDouble) |
Returns a point with the y coordinate set to the given double value, while keeping other coordinates unchanged.
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Point2DLike<Numerical> |
Point2DLike.yFloat(float yFloat) |
Returns a point with the y coordinate set to the given float value, while keeping other coordinates unchanged.
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Point2DLike<Numerical> |
Point2DLike.yInt(int yInt) |
Returns a point with the y coordinate set to the given int value, while keeping other coordinates unchanged.
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Point2DLike<Numerical> |
Point2DLike.yLong(long yLong) |
Returns a point with the y coordinate set to the given long value, while keeping other coordinates unchanged.
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Point2DLike<Numerical> |
Point2DLike.yShort(short yShort) |
Returns a point with the y coordinate set to the given short value, while keeping other coordinates unchanged.
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